SilverLining::Atmosphere Member List

This is the complete list of members for SilverLining::Atmosphere, including all inherited members.
Atmosphere(const char *userName, const char *licenseKey)SilverLining::Atmosphere
ClearCloudLightingOverride()SilverLining::Atmosphere
D3D9DeviceLost()SilverLining::Atmosphere
D3D9DeviceReset()SilverLining::Atmosphere
DisableFarCulling(bool bDisable)SilverLining::Atmosphere [inline]
DrawObject(ObjectHandle obj)SilverLining::Atmosphere
DrawObjects(bool drawClouds=true, bool drawPrecipitation=true, bool enableDepthTest=true)SilverLining::Atmosphere
DrawSky(bool drawSky, bool geocentricMode=false, double skyBoxDimension=0, bool drawStars=true, bool clearDepth=true)SilverLining::Atmosphere
EnableHDR(bool hdr)SilverLining::Atmosphere [inline, static]
EnableLensFlare(bool bEnabled)SilverLining::Atmosphere [inline]
ForceLightingRecompute()SilverLining::Atmosphere [inline]
GetAmbientColor(float *r, float *g, float *b) const SilverLining::Atmosphere
GetConditions() const SilverLining::Atmosphere
GetConditions()SilverLining::Atmosphere [inline]
GetConfigOptionBoolean(const char *key) const SilverLining::Atmosphere
GetConfigOptionDouble(const char *key) const SilverLining::Atmosphere
GetConfigOptionString(const char *key) const SilverLining::Atmosphere
GetFarCullingDisabled() const SilverLining::Atmosphere [inline]
GetFogEnabled() const SilverLining::Atmosphere
GetFogSettings(float *density, float *r, float *g, float *b) const SilverLining::Atmosphere
GetFramerate() const SilverLining::Atmosphere [inline]
GetGamma() const SilverLining::Atmosphere
GetHaze(float &hazeR, float &hazeG, float &hazeB, double &hazeDepth, double &hazeDensity)SilverLining::Atmosphere
GetHDREnabled()SilverLining::Atmosphere [inline, static]
GetHorizonColor(float yawDegrees, float pitchDegrees, float *r, float *g, float *b) const SilverLining::Atmosphere
GetHorizonColor(float pitchDegrees, float *r, float *g, float *b) const SilverLining::Atmosphere
GetInfraRedMode() const SilverLining::Atmosphere [inline]
GetLensFlareEnabled() const SilverLining::Atmosphere [inline]
GetMoonColor(float *r, float *g, float *b) const SilverLining::Atmosphere
GetMoonPosition(float *x, float *y, float *z) const SilverLining::Atmosphere
GetMoonPositionEquatorial(float *x, float *y, float *z) const SilverLining::Atmosphere
GetMoonPositionGeographic(float *x, float *y, float *z) const SilverLining::Atmosphere
GetObjectDistance(ObjectHandle obj, float obj2X, float obj2Y, float obj2Z, float sortPosX, float sortPosY, float sortPosZ)SilverLining::Atmosphere
GetObjectDistance(ObjectHandle obj, ObjectHandle obj2, float sortPosX, float sortPosY, float sortPosZ)SilverLining::Atmosphere
GetObjectPosition(ObjectHandle obj, float &x, float &y, float &z)SilverLining::Atmosphere
GetResourceLoader()SilverLining::Atmosphere [inline, static]
GetRightVector(double &x, double &y, double &z)SilverLining::Atmosphere
GetSunColor(float *r, float *g, float *b) const SilverLining::Atmosphere
GetSunOcclusion()SilverLining::Atmosphere
GetSunOrMoonColor(float *r, float *g, float *b) const SilverLining::Atmosphere
GetSunOrMoonPosition(float *x, float *y, float *z) const SilverLining::Atmosphere
GetSunOrMoonPositionEquatorial(float *x, float *y, float *z) const SilverLining::Atmosphere
GetSunOrMoonPositionGeographic(float *x, float *y, float *z) const SilverLining::Atmosphere
GetSunPosition(float *x, float *y, float *z) const SilverLining::Atmosphere
GetSunPositionEquatorial(float *x, float *y, float *z) const SilverLining::Atmosphere
GetSunPositionGeographic(float *x, float *y, float *z) const SilverLining::Atmosphere
GetUnitScale()SilverLining::Atmosphere [inline, static]
GetUpVector(double &x, double &y, double &z)SilverLining::Atmosphere
GetVersionNumber() const SilverLining::Atmosphere
Initialize(int renderer, const char *resourceDirectoryPath, bool rightHanded, void *environment)SilverLining::Atmosphere
OverrideCloudLighting(float ambientR, float ambientG, float ambientB, float diffuseR, float diffuseG, float diffuseB)SilverLining::Atmosphere
ReloadConfigFile()SilverLining::Atmosphere
Serialize(std::ostream &stream)SilverLining::Atmosphere
SetCameraMatrix(const double *cameraMatrix)SilverLining::Atmosphere
SetConditions(const AtmosphericConditions &conditions)SilverLining::Atmosphere
SetConfigOption(const char *key, const char *value)SilverLining::Atmosphere
SetGamma(double gamma)SilverLining::Atmosphere
SetHaze(float hazeR, float hazeG, float hazeB, double hazeDepth, double hazeDensity)SilverLining::Atmosphere
SetInfraRedMode(bool bInfraRed)SilverLining::Atmosphere [inline]
SetProjectionMatrix(const double *projectionMatrix)SilverLining::Atmosphere
SetRandomNumberGenerator(const RandomNumberGenerator *rng)SilverLining::Atmosphere
SetResourceLoader(ResourceLoader *loader)SilverLining::Atmosphere [inline, static]
SetRightVector(double x, double y, double z)SilverLining::Atmosphere
SetUpVector(double x, double y, double z)SilverLining::Atmosphere
SetWorldUnits(double meters)SilverLining::Atmosphere [inline, static]
SL_VECTOR(ObjectHandle)&SILVERLINING_API GetObjects() const SilverLining::Atmosphere
Unserialize(std::istream &stream)SilverLining::Atmosphere
UpdateEphemeris()SilverLining::Atmosphere
~Atmosphere()SilverLining::Atmosphere