SilverLining: File List

SilverLining 2.36

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# File List

Here is a list of all documented files with brief descriptions:

/home/fkane/sl/trunk/Public Headers/Atmosphere.h | The main interface to SilverLining
/home/fkane/sl/trunk/Public Headers/AtmosphericConditions.h | Configures the time, location, atmosphere, and cloud cover
/home/fkane/sl/trunk/Public Headers/CloudLayer.h | Methods for configuration and initializing cloud decks
/home/fkane/sl/trunk/Public Headers/CloudLayerFactory.h | Instantiates specific types of CloudLayer objects
/home/fkane/sl/trunk/Public Headers/CloudTypes.h | Defines the enumerated values of cloud layer types that may be passed to CloudLayerFactory::Create
/home/fkane/sl/trunk/Public Headers/Color.h | A class that defines an RGBA color and operations on it
/home/fkane/sl/trunk/Public Headers/Frustum.h | A viewing frustum, modeled as a collection of six planes
/home/fkane/sl/trunk/Public Headers/LightningListener.h | A virtual base class for receiving lightning strike events in your application
/home/fkane/sl/trunk/Public Headers/LocalTime.h | An object to describe the local time, time zone, and daylight savings time observation
/home/fkane/sl/trunk/Public Headers/Location.h | Represents the geographic location being simulated
/home/fkane/sl/trunk/Public Headers/Matrix3.h | Implements a 3x3 matrix and its operations
/home/fkane/sl/trunk/Public Headers/Matrix4.h | An implementation of a 4x4 matrix and some simple operations on it
/home/fkane/sl/trunk/Public Headers/MemAlloc.h | Memory allocation interface for SilverLining
/home/fkane/sl/trunk/Public Headers/MillisecondTimer.h | Exposes an interface applications may use to manipulate time
/home/fkane/sl/trunk/Public Headers/Plane.h | A class that models a geometric plane and its operations
/home/fkane/sl/trunk/Public Headers/RandomNumberGenerator.h | A virtual base class for overriding SilverLining's random number generator in your application
/home/fkane/sl/trunk/Public Headers/ResourceLoader.h | A class for loading SilverLining's resources from mass storage, which you may extend
/home/fkane/sl/trunk/Public Headers/SilverLiningDLLCommon.h | Shared header for the specific renderer DLL's, and for use by the Renderer class of the engine
/home/fkane/sl/trunk/Public Headers/Vector3.h | A 3D Vector class and its operations
/home/fkane/sl/trunk/Public Headers/Vector4.h | A simple 4D vector class
/home/fkane/sl/trunk/Public Headers/WindVolume.h | Defines an area of a given wind speed and direction